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Communication over a network opens all sorts of possibilities when it comes to expanding your programs. With the sudden explosion of the Internet, writing programs that make use of the vast amounts of information available are always in demand. This chapter looks at the basics of network programming covering the technicalities of opening and communicating over network sockets and the semantics required for an effective network protocol. The chapter then moves on to provide examples of communication with internet clients and servers.
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Chapter Script Status

TitleScript NameStatus
Creating a Simple Socket Module Ssockets.pm No Change
Getting the Time Remotely remtime.pl No Change
Pinging a Remote Host pingecho.pl No Change
A Simple Web Server httpserv.pl No Change
The Machine Status Server statserv.pl No Change
The Machine Status Client statclnt.pl No Change
A Universal File Downloader grfile.pl No Change
The E-mail Address Expander expmail.pl No Change
Getting a Summary of POP Mail popbiff.pl No Change
Automatic Newsgroup Downloader autonntp.pl No Change

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